What is your preferred import style
There are a few I'm aware of:
- Rust-style
use(multiple imports per statement, renaming items usingas) - Java-style
import(single import per statement, no renaming (afaik)) - Zig-style
let xlib = @import("xlib")(imports as assignments) - C-style
#include(no importing, just pastes the code of the named file)
23 replies
What matters is looking at a file and being able to tell what was defined where and imported from there.
I don’t know, but my least favourite has to be Python with its
fromsyntax.e.g.,
Perl's system of
use ModuleName LISTis pretty nifty.The LIST may contain pretty much anything and it's passed to the module's
importmethod (or one that the module has imported in turn from elsewhere). It can be interpreted or parsed freely by that routine.Usually, it's expected to contain the names of variables and subroutines to be linked into (some might say "pollute") the current namespace, as well as special flags that can import multiple at once, but it can also be left empty with
()and then everything in the module has to be referred to by prefix in a very similar way to how C++ does it.But in theory, you could put an entirely different programming language into that LIST and have the module do magical things with it. If you thought the fact that C++'s template system being Turing complete was insane, this is basically that, but to the next order of magnitude.
There is a hidden detail that's worth mentioning about C and C++ style includes: Because compilation and linking are two separate steps, the definitions (included from header files) and the compiled object code that implements those definitions can be kept strictly separate such that you could have two different implementations of the same definitions that are switched in at linker time, for example as a way to provide mock implementations of a specific compilation unit for a unit test, by modifying which object file is passed to the linker.
In some languages this is harder to do as it would require some fiddling with the classpath (in Java for example) or designing with dependency injection in mind from the beginning (inversion of control).
I'm not saying it's a killer feature, but it's something worth noting nonetheless.
The Java logging library "SLF4J" works basically this way. It's a "broker" sort of library. You use the SLF4J API to log and there are different backend implementations that can tie your logging statements to an actual logging backend. So you can do things like switching backends without changing code or using one backend (say, to STDOUT) in local and a different one (Syslog, maybe) in prod.
I suspect most developers have a "favorite language" and are just going to respond with "the import style my favorite language uses".
I would never classify Python as my favorite language, but I really like the import system.
I think C# handles this pretty well. You include namespaces with whatever granularity you need, down to a single class (or interface or whatever) and can alias them.
I bet Java had this too, C# us still mostly Java: Microsoft Edition.
You also don't have to use imports at all in C# code - you can just reference everything absolutely using the full namespace and class name.
That's a big difference compared to the other languages. C# automatically loads the correct assembly (.NET library) on the first call to something contained within it, whereas languages like Python require an
importstatement because that's what loads the library. I don't think autoloading is very common - C#, PHP, Ruby and Perl use it, but I can't think of other languages that do.c# is delphi with some realized mfc lofty goals.
first, microsoft liked delphi and hired the guy who created delphi to create c#
second if you read an mfc book from the 90s that talks about history and goals, 6ou can see they wanted the .net framework
It's actually pretty similar to rust, only that rust can import multiple modules (namespaces) in one line, which is just syntax sugar, and the syntax is slightly different.
Your example would be
Rust adds the curly brace syntax so you can import a specific subset from a module, but I can’t decide if I like that. In C# you just keep adding extra lines which take up more vertical space, but if you sort your using a alphabetically (which your IDE can do), I think you get a very readable list. In sum, Rust adds a feature that I don’t really actually like.
Java doesnt have aliases. You can do glob imports of a particular package (IE all the classes) and you can statically glob import all the static functions in a class but uh yeah that's it
Wow, now I have something to hold over all my Java dev friends. Thanks!
you can also tell them java cant handle.pointers. i have worked with a lot of backend c code using c#.
not sure about the following but:
can you control how a struct is handled in memory in java? (had tto do this with a c# front end calling a credit card verifyling service/library written in c++)
do they have value types?
Yeah C# is my favorite, followed by how python does it. Both are very good.
I have so little Python experience I didn’t even mention it, but I remember enjoying that too.
Its s nothing burger so its very good.
What I don't like is doing it 100 times to pull in a main.py but there's ways of getting around it. Its not the languages fault but its kinda what everyone does.
I like Rust’s style. It’s simple and it does everything you need. As much as I love Elixir, which I write at my day job, it has alias, import, use, and require, which each import things different, and it can get a bit confusing.
Javascript with ES Modules and Rust are my favorites.
Java is fine, Python feels backwards and i'm never sure why relative imports work or dont work.
Go's:
It's clean, clear, has renaming, allows multiple or One Big import statement, and þere's still only one keyword.
My... no pun intended... go-to language. ;)
I like being able to import multiple things from a given package/module on the same line. Aliasing is also very useful.