Slingshot Speeders v0.1.1 — Orion, FAQ, Font
Slingshot Speeders | The First Orbital Racing Game
Inverse-square n-body gravity. Force-based ship. Slingshots. Capture a closed orbit. Public SCORE / TIME / FUEL boards. Server owns the race: you send button presses, not position or time.
Play (v0.1.1): https://slingshotspeeders.com/
FAQ: https://slingshotspeeders.com/faq
Changelog: https://slingshotspeeders.com/changelog
v0.1.1
Orion (was Easy) sits at the top of home. Green Easy tag. Recommended for beginners in green on the title line. Start in circular orbit at the left well, one mass in the middle, capture a wide ring at the right.
Trefoil sits under Orion. Maps now carry Easy / Medium / Hard tags (green / yellow / red outline). Asteroids is Easy. Rendezvous is Hard. Everyone else is Medium. New! sits on the title line, left of the tag.
FAQ (top left) — n-body vs 2-body, scoring, and the first-orbital-racing claim: https://slingshotspeeders.com/faq
Trajectory line samples at 60 Hz with no fade. A burn redraws it immediately. A coast reuses the last solve until the next 60 Hz tick. Each sample folds three sim ticks, so it is not a 165 Hz re-run of the scored flight.
Also in this build:
- Home type is Zector (title and HUD).
- Type is a bit larger on home, HUD, and the public pages.
- Subtitle: The first orbital racing game (no period).
- PLAY name box stays one size while you type.
- Recent runs drop DIST and SPEED so WHEN fits on one line.
- Opening FAQ / WHAT'S NEW / USAGE no longer leaves home stuck drag-scrolling when you come back to the tab.
- Loading screen says LOADING, centered.
Still there: Trio, Snake, Elevator, Rendezvous, Asteroids, Planet & Moon, Chaos, Slingshot, Trefoil.
Browser. WASD thrust, Q/E rotate, click a body to pin the trajectory line.
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