Slingshot Speeders v0.1.0 is live, first stable build, two new maps, test site, real gravity
Slingshot Speeders is a free 2D orbital racer in the browser. Inverse-square gravity (same falloff as the solar system). Force-based ship. Slingshots. Capture a closed orbit. Public SCORE / TIME / FUEL boards. Server owns the race: you send button presses, not position or time.
Play: https://slingshotspeeders.com/ Test: https://test.slingshotspeeders.com/ Usage: https://slingshotspeeders.com/usage Changelog: https://slingshotspeeders.com/changelog
v0.1.0 — first stable production build (2026-08-21). Live stays tagged. New work goes through test, then a promote. Production boards stay; we do not edit the live game in place.
Maps
Trio (gold New!) — three Rendezvous-size free-moving pullers. They tug on each other. Start in a low orbit around one. Hop and park a closed orbit on another. Empty boards.
Snake (gold New!) — short sideways S, about nine wells, tips flared so the bends are not hairpins. Fly left → right. Static pull along the path, moons on mixed-radius rails, moving pushers (first map that ships push wells). Capture the green ring on the last well. Empty boards.
Still there: Easy, Asteroid Field, Planet & Moon, Chaos, Slingshot, Elevator, Rendezvous, Trefoil (online race).
Play
- One fuel tank. RCS at half thrust costs half as much.
- Pull wells/moons: arrows in. Pushers: arrows out.
- Home subtitle: The first orbital racing game.
- Arcade pixel type (Kenney Mini Square, CC0). Same width every letter. Home, HUD, WHAT'S NEW, USAGE, name box.
- STRESS TEST is gone from home.
Watch
- The white trajectory is the one recorded during the run. Watch does not re-solve a second path.
- Same ribbon as live: no hitch, no hole behind the ship.
- Live coast line refreshes twice a second so it stays with the ship even when you are not thrusting.
- Recent runs open in Watch again, including tapes from the two-tank era.
- Win card shows time and fuel right away. Score waits for the logged board number.
Usage
- USAGE opens a real page (
/usage), not an in-game graph. - Four live charts: visits, plays, fuel, distance.
Under the hood (this is the stable cut)
- Gravity and win/crash/fuel rules live in one shared sim. Client and server cannot disagree about gravity.
- Score lists are not silently rewritten on every boot (migration is gated). One owner for run outcome.
- License audit: proprietary game (Masland Tech LLC). 457 linked crates checked. Zero copyleft. Third-party notices shipped. Fira Mono (OFL) replaced with Kenney Mini Square (CC0).
- Test and production are two sites on the same machine: different port, wasm, and database. Production sqlite is never overwritten by test. Test is
noindex.
Future orbitmap
- Map making — drop gravity wells, set start position and velocity, fly the map you just built.
- Teleportation — pads that jump you across the field without breaking the orbit game.
- Weekly challenges — a rotating scored objective, fresh boards each week.
- New race track — a second online-race layout (not only Trefoil).
- Ship classes — different hulls with different thrust / tank / handling. Same gravity.
- Kessler Run — new map. Debris field. Thread it. Capture on the other side.
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