Slingshot Speeders v0.0.9 is live - NEW map "Elevator"
Slingshot Speeders v0.0.9 is live
Play: slingshotspeeders.com
The first orbital mechanics racing game. Free in the browser. Real inverse-square gravity. You fly. The server scores.
- Talk: r/SlingshotSpeeders · Lemmy
- Full notes: slingshotspeeders.com/changelog
Elevator (New Map)
- Location: Sits at the top of home with a gold New! mark.
- Objective: Start in orbit around the lower well, ride a rising well on the side rails, and capture a tight closed orbit in the green ring around the top well.
- Mechanics: Rail wells slow, reverse, and shuttle continuously (they don't vanish or get stuck at the top).
- Win Condition: Must maintain a bound orbit around the top well, inside the green ring and outside the crash core. A wide loop that only clips the ring does not count.
- Leaderboards: SCORE / TIME / FUEL start empty. Old runs on this map were wiped.
Mobile & Tablet Support
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Dedicated Touch HUD: Native layout instead of a squished desktop interface.
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Left Thumb: On-screen Q W E / A S D (hold).
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Right Thumb: SHIP / WORLD / FREE, MAIN / RCS, KILL / BURN (tap).
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Telemetry: Slim strip along the top to keep the field clear.
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Desktop Unchanged: Same keyboard controls, dense bottom card, and chips.
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Input Fixes: Typing now stays in the name field without boards jumping or stealing focus. PLAY properly opens the OS keyboard on mobile.
Replays & Tapes
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Persistent Live Rooms: Rooms stay up after a run finishes with full playback controls (pause, skip, speed, drag timeline).
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Playback Mechanics:
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R jumps directly to the start.
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End of tape freezes on the last pose (no auto-loop).
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Speed selection range: 1x–100x.
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Path Rendering: Replays draw the exact white path recorded while flying (does not re-solve gravity on watch, accurately showing curves around moving wells up to 100×).
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Trefoil Updates:
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Click any ship to track that racer's white path.
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ALL mode displays every stored path simultaneously.
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Race start delay reduced from 15 seconds to 10 seconds.
Leaderboards & UI
- Timestamps: SCORE, TIME, and FUEL lists now display WHEN (matching Trefoil timestamps).
- Name Visibility: Ship names now stay readable when zoomed in, sitting above the hull without obscuring the field.
Rendezvous Map Updates
- Velocity Visualizer: The green arrow shows relative velocity to the moving ring (stretches/shrinks as you match speed).
- Trajectory Line: Dotted purple line illustrates the moving ring's orbital path.
- Win Condition: Hold position inside the moving ring for 5 seconds.
Performance & Engine
- Smoother Stress Tests: Faster WebAssembly gravity calculations in-browser. Desktop lab can now utilize extra CPU cores for moon simulations.
- Multithreading: Capture, free play, and Trefoil run on dedicated simulation threads to keep the UI responsive.
- Server Authority: Wins, tapes, and positions remain strictly server-verified (client sends button presses only).
Play: slingshotspeeders.com
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