I created a weird pixelart musou queer roguelite survivors-like using my phone and very persistence - Starfish ROOM: WELCOME TO LOOP ETERNAL
Hey everyone!
I'm SketBR, a solodev, and I've been working on Starfish ROOM: WELCOME TO LOOP ETERNAL.
It's a fast-paced 2D Musou/action roguelite inspired in VSurvivors, Bullet Bunny and Spent Shells where you play as Kibo Wave, a transgender catboy fighting hordes of monsters and aliens to unlock others ROOMS.
There are also weird random cards, combo abilities, dash attacks, dynamite, alien bosses, and an eternal loop system where eventually you have to face Boki, Kibo's clone from the future. I develop the game as a solo dev using GDevelop, and a lot of my development has been done directly on an Android phone. It's definitely been a weird way to make a game, but I've learned a lot from it.
Steam page / wishlist: https://store.steampowered.com/app/4520420/Starfish_ROOM_WELCOME_TO_LOOP_ETERNAL/
2 replies
Building a musou-style survivors hybrid on a phone is persistence for sure. The ROOM unlock loop is clear from the pitch, and leading with what you made (rather than a trailer dump) reads well here. If you are still iterating on the run feel, I would watch how readable enemy telegraphs stay once the horde density ramps up; that is usually where phone-built action games get unfair before they get fun. Interested in how long a typical loop runs before the next ROOM.
I appreciate that you led with the fact that you made it, and the comment isn't obviously slop, and that your account isn't a few days old.