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virtualreality·Virtual RealitybyMyOpinion

Valve Quietly Lowered 'Steam Frame Verified' Badge Requirements for Native VR Games

Valve quietly changed the requirements for games aiming to run natively on Steam Frame, the company’s long-awaited standalone headset.

Valve first announced at Game Developers Conference (GDC) earlier this year that developers would need to hit two specific stats if they hoped to get the coveted ‘Steam Frame Verified’ badge, meaning their game natively runs well on Frame.

Apps needed to hit a minimum of 90 fps, which is higher than Frame’s minimum variable 72Hz refresh rate and a minimum of 30 fps at a resolution of 1,280 x 720 for flatscreen titles. Notably, the ‘Verified’ badge isn’t a minimum spec, but rather a label noting the game largely works without issues.

Now developers hoping for the ‘Steam Frame Verified’ badge can go as low as 72 fps, although their app needs to hit at least 1,728 × 1,728 per eye resolution “during normal play,” Valve says in the official documentation.

Valve Quietly Lowered 'Steam Frame Verified' Badge Requirements for Native VR Gameshttps://roadtovr.com/valve-lowers-steam-frame-verified-vr-badge-requirement/Open linkView original on lemmy.today
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programming.dev

Valve quietly updates technical details that don't matter because no one can buy their device!

Come on, Valve! Do you want my money or not?

Uuugh!

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Honestly I think this is a good thing. A lot of people confuse minimum performance targets with the device's tech specs. The frame isn't worse performing with a lower target, since every game that runs a certain way still runs exactly the same unlike if the actual tech specs changed, just the threshold for the approval badge is lower, so more games will be considered verified. Sure, there will be less pressure for devs to optimize performance, but personally I would rather have (set of games x that exceeds 90) plus (other games that exceed 72) labeled as verified to boost the size of the verified library instead of setting a "premium" bar for the label and making the library look smaller - I think the frame needs the PR help of having a larger "looking" verified library. Plus I usually run my bigscreen in 75hz anyways and I think it's hardly noticeable (and would not feel out of place in the frame's all-rounder specs), so I think the average person is better off considering games that hit 72+ verified.

Plus, think of it another way: any game that the devs find hard to optimize past 72fps on the frame is not running the same graphics better on a quest to meet it's 90hz requirement. And anything that can be optimized for the quest's 90 or 120 modes will perform even better with the same settings on the frame's faster hardware - or be capable of matching the fps of the same game on quest but with the graphics settings turned up a little, so at the end of the day the lower limit is not a loss because the only reason any game would be stuck at the lower target is because it produces fidelity that the quest can't match.

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Valve Quietly Lowered 'Steam Frame Verified' Badge Requirements for Native VR Games | Spyke