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Release Cubyz 0.3.0

Released on 2026 Jul 04

Release Youtube video: https://youtu.be/faBHvuhwFSg

Highlights:

  • The Bag
  • The Mantle
  • New Music
  • New Decorative Blocks

Changelog categories:

  • Gameplay
  • Terrain
    • New biomes
    • Updated Biomes
  • Structures
  • Blocks and Items
  • UI/UX
  • Commands
  • Engine

Active contributors of +100 lines of code:
@careeoki for all the new blocks and textures and biomes and structures she added
@tillpp for taking on the monumental task of starting the ECS (Entity Component System)
@Argmaster for the jungle improvements and the new command argument parser
@Wunka for many small improvements throughout the codebase
@codemob-dev for finally fixing item drops the proper way by refactoring the physics system
@TyrrelMeter for tall mountains
@RanPix for starting work on animations and not giving up on particles
@AfmanS for updating and improving some of the dependencies
@DellieDelta for implementing tool-based drops and improving the sickle
@Crepestrom for not adding mahogany cheese
@ikabod-kee for organizing the music contributions

Release Cubyz 0.3.0https://github.com/PixelGuys/Cubyz/releases/tag/0.3.0Open linkView original on lemmy.zip
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2 replies

muzzlereply
lemmy.zip

Cubyz focuses more on procedural generation and crafting, whereas Luanti emphasizes user-generated content and modding

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To add to this, IMO the focus in procedural generation in Cubyz brings in that the end game and engine is less focused on mimicking minecraft, so they'll add ideas that a base minecraft engine couldn't.
This also implies that if you've already played Minecraft, Cubyz will most likely be a newish experience.

You could say that mods can implement anything, but the base design influences how mods will be designed and what workarounds they'll have to take. If the design were perfect, no mod would ever take a single workaround.

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