StarCraft II 5.0.16 Hotfix Patch Notes
and if you missed the big patch from a week ago https://news.blizzard.com/en-us/article/24259080/starcraft-ii-5-0-16-patch-notes
https://news.blizzard.com/en-us/article/24289266/starcraft-ii-5-0-16-hotfix-patch-notesOpen linkView original on retrolemmy.com
8 replies
I'll wait for Harstem to explain it to me!
for now, HeroMarine is reviewing it!
https://www.youtube.com/watch?v=reSZmVeJYFU (you can rewind the Youtube stream to the beginning)
Here's Harstem's video!
https://youtu.be/igmp804uJZg
Patch is still gonna be a mess. It's still crazy that we went from PTR to live patch with nothing in between. Really does feel like some intern is messing with a project no one pays attention to anymore.
They say they don't get enough data from PTR because not many people play it. But damn this was still rushed lol, everyone knew it was fucked
Yeah. Even Hero was pulling no gg at times. If even that guy ain't smiling, you know it's screwed up.
Does it seem to anyone else that this will just be a massive buff to toss after it's all said and done? 4 sec warps anywhere is fucking huge and we've seen that toss players largely just shrug and pay the warpgate tax instead of using them as gateways.
I could see them tweaking the balance some more and then giving up while it's still imbalanced lol, we'll see which race the dice land on
It's a headache no doubt, made worse by just how much map choice affects things. I think any perceived balance issues could be solved with map pools alone. More maps per pool, and more gimmick maps. Make it harder for people to get nothing but "standard" maps in the pool with a couple vetoes.