Realtime raytracing on the SNES thanks to the SuperRT expansion chip!
This is a video of a short demonstration of a homebrew SNES expansion chip designed to add raytracing capabilities to the system.
Not my project! I thought it was super interesting so I had to share.
The technical details can be found here: https://www.youtube.com/watch?v=2jee4tlakqo
View original on piefed.social
Might be something future indie games can take advantage of.