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Update to v0.0.7 is here - Blocking, inventory, ammo, combat

Kothba v0.0.7 — Update Notes

Prior update: 6-update.md · What's next: roadmap.md

Update 7 is about fighting smarter — block with your buckler, read monster tells, swap loadouts, and run a bow with a quiver instead of bottomless bag ammo.


What's in this update

Shield guard

  • Hold right mouse with your buckler equipped to block frontal melee.
  • Blocked hits cost stamina, not health — you'll see a gray flash and stamina bar shake, not the red hurt flash.
  • Guard and sprint share the same stamina pool. When you're exhausted, guard drops and stamina can recover normally again.

Monster tells

  • Goblins wind up a visible scratch before they hit.
  • Golems telegraph a ground slam ring before the impact — slower and easier to read than before.
  • The combat log names attacks correctly: scratch, slam, sword, bow.

Weapon loadouts (keys 1 and 2)

  • Loadout 1: sword + buckler
  • Loadout 2: bow + quiver
  • Swapping takes a short equip time — press Esc to cancel.
  • The bottom bar now shows four slots (main + off for each loadout). Two-handed weapons will fill both slots in a pair when we add them.
  • Gear assigned to a loadout is hidden from your bag grid until you swap it off the preset.

Bow, quiver, and arrows

  • The bow is one-handed. You need a quiver in your off-hand to shoot.
  • Pick up arrows as normal 1×1 bag stacks.
  • Reload: drag arrows onto the quiver slot (equipped off-hand or bow loadout off slot).
  • Unload: click the button on the quiver to return loaded arrows to your bag.
  • The quiver holds up to 20 loaded arrows. Shots consume from the quiver, not directly from your bag.

Inventory

  • Drag-and-drop bag grid with lift animation and smoother drops.
  • Equipment panel, weight bar, and loadout assignment rows inside the inventory (I).

Quick reference

ActionHow
Swap loadout1 sword + buckler · 2 bow + quiver
BlockHold RMB (buckler equipped)
AttackLMB or hold Space
Reload quiverDrag arrows onto quiver slot
Unload quiverUnload button on quiver
InventoryI · cancel action Esc

What we're working on next

This update sets up deeper combat and inventory. Our priorities right now:

  1. Ranged feel — Arrows should hit moving targets reliably at range. We're fixing shot detection so arrows land where monsters actually are when they arrive, not where they were when you fired.

  2. More combat depth — Abilities beyond basic swing and shoot, two-handed weapons (e.g. a hammer filling both hand slots), and smoother block/guard interactions.

  3. Inventory and economy — Bigger bags, loot that matters, crafting and market hooks — all built on the grid, equip times, and loadout system you have now.

  4. Polish — Quiver and loadout edge cases, item art, and keeping what you see matched to server rules.

We ship in small slices. If something still feels off — block stamina, bow reload, loadout swap, monster telegraphs — tell us; it helps us pick the next pass.


Thank you for testing. Live updates continue toward a stable v1.0.0.

Free to play without an account https://masland.tech/kothba/

https://masland.tech/kothba/Open linkView original on lemmy.world

Still some bugs with equipping and unequipping, but mostly works correctly. Please comment if you play and find any issues, thank you!

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Update to v0.0.7 is here - Blocking, inventory, ammo, combat | Spyke