Spyke

Players, Not Wallets

Somewhere in a glass tower, a meeting happened. The question on the slide wasn't "is this game fun." It was "how do we get them to spend again before they notice they stopped having fun." That's the part that gets me.

I'm not against paying for games. I sell mine for less than a lunch, with a few optional extras that keep the servers on and let me keep doing this. That's a fair trade. You give me a little, I give you a whole world and I don't pick your pocket while you're standing in it.

What I'm against is the slot machine wearing a game's skin. The blinking timers built to make you anxious. The fun locked behind a wall so you'll pay to feel something. The hyped launch that ships broken because the marketing already cashed the check. Designing a game to drain you instead of delight you is a choice, and a lot of big teams keep choosing it.

So here's where I plant my flag. I'd rather make a smaller, honest thing that respects your time and your wallet than a shiny machine engineered to bleed you slow. If you're tired of being treated like a balance instead of a player, good. Come build the other timeline with me. We're still out here, and we're not selling you back the joy.

View original on lemmy.world

Aside from being a little spammy why are we downvoting that guy? Is it a recurring bot?

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I think because they’re an indie dev attempting the discussion as a form of self-promotion, by filling the page with topics that lead towards their own work.

On some level, I can understand as I have works I made that were hard to advertise - but there’s a lot of slop that can push to the front of a page of social media if self-promotion is allowed. If it’s partially allowed, it’s favoritism.

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Players, Not Wallets | Spyke