Spyke

Update v0.0.5 is now live, here are the changes

What's new

v0.0.5: player highlights, most important first.

Movement feels smoother

Characters glide across the arena instead of snapping every server tick. Your own movement should feel much less jittery, and other players and monsters move more naturally between updates.

Combat updates

  • Bow range doubled: shoot much farther across the arena.
  • Sword knockback: melee hits push enemies back.
  • Sword timing: swings are slightly slower, so timing matters more.
  • Goblins have shorter reach than golems; monsters react more naturally near the arena edge.

Visual feedback

  • Monster hits flash red briefly so you know your attack connected.
  • Monster deaths fade out with a violet dust burst instead of vanishing instantly.
  • Arrows leave a twisting smoke trail as they fly.
  • Sprinting kicks up brown dust behind you (under your character, not on top).
  • Pickup text floats up when you grab health or arrows: red for HP, yellow for arrows.
  • Player names show above everyone in the arena; yours is light blue.

Watch before you join

When you open the game, you can spectate a live match behind the join screen: see the arena, action, and leaderboard before picking a name and jumping in.

Leaderboard improvements

  • Live standings and Hall of Fame sit side by side in a cleaner layout.
  • Player kills are tracked properly for the leaderboard.
  • Rank colors: gold, silver, bronze for the top three.

HUD & controls

  • Ping displays top-left while you're in a match.
  • Stamina bar refills smoothly.
  • In-game cursor is a small white dot while playing: the normal mouse pointer is hidden for cleaner aiming.

Play today at https://masland.tech/kothba/

View original on lemmy.world
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Update v0.0.5 is now live, here are the changes | Spyke