Spooky Saga I: The Recruitment
NSFW
You’re a monster hunter looking for a team. After long researches, you found 15 valuable possibilities; 15 women survived to tragic events and deadly dangers. Now you’re gonna test them putting them in an old hotel with a bunch of thugs. You’ll take the first five that run away and have fun with them while watching what happens in the hotel.
5 replies
The night hides a thousand dangers, and facing them requires preparation, resourcefulness, and a spirit of initiative. Fighting the creatures of darkness recklessly leads only to ruin, especially if you decide to fight alone. Being able to count on a skilled and trustworthy team makes every battle much easier, but choosing the team members requires equally careful and thorough consideration. The 15 girls selected are all strong candidates, so they will have to prove to me that they deserve one of the five available spots. All of them have had experiences with the supernatural or horror, and all possess great skills in various fields. In the abandoned hotel, I’ve gathered warriors, detectives, or simply survivors of violent and traumatic events that ordinary people wouldn’t have been able to face. There are only five keys to get out of the hotel, and the men hunting them are in the dozens. Whether they’re criminals, psychopaths, or just bored people, they’ve all been given precise instructions about the girls there and the few simple rules they must follow. They can do whatever they want with them except kill them, all without any risk of being reported or convicted; they cannot bring weapons from outside, but any object found in the hotel may be used freely; all the girls captured and all those remaining inside the hotel after the five winners have escaped will be at their complete disposal until dawn. The agreement satisfies them, even though I made it clear that I won’t take any responsibility for any injuries or worse. That said, I wait for midnight in the small outdoor room set up as a control and surveillance room, with six monitors from which I can observe everything happening inside the building. When the bell rings, I unlock the doors to the rooms where the girls are waiting and the one to the dining room where the hunters are gathered. The game begins!
First girl: Morticia Addams . Every girl has her own strategy and lets her emotions guide her in a different way. Some, however, look for the right person to team up with before heading for the exit. Two of them are Morticia and Wednesday Addams, the most unusual members of the group. A mother-daughter duo with a gothic style and an unusual lifestyle, the two wouldn’t have made it into my selection, but somehow they found out what I was organizing and personally asked to take part just for a bit of fun. They are a truly fascinating woman and girl, and I decided to let them participate because, in the worst-case scenario, they would surely be welcomed by the first ones able to catch them. Instead, their performance turns out to be surprising: Morticia advances at a slow pace with her head held high, her long, elegant black dress flowing to completely cover her feet. Every time someone tries to attack her, they are knocked down by the young Wednesday, who moves with agility and manages to use every object she finds in her path as a lethal weapon. The number of people on the ground rises dramatically: some are crying over broken bones, others are trying to staunch cuts and wounds as blood flows freely. Wednesday is highly skilled at dodging lethal blows, but with every attack she seeks to inflict suffering on her victim, and it soon becomes clear that in their case, the roles of hunter and prey are reversed. When they reach the exit, Wednesday is completely covered in blood, while Morticia is as elegant and flawless as she was at the start of the competition. She’s the first to leave the hotel, using the first key.
Second girl: Wednesday Addams . Wednesday waits patiently for the large door to close behind her mother before using the second key. But not before she has thrown a knife that pierces the hand of a burly criminal who was trying to sneak up on her. The man’s screams echo through the lobby as he struggles to pull his hand away from the wall. Wednesday simply walks out of the hotel with a look of contempt to catch up with her mother.
Third girl: Alice Liddell . Wednesday hasn’t even reached her mother yet when she hears the front door open and close behind her. She turns around, curious, and reacts with unprecedented surprise at the sight of the new winner. Alice Liddell bears a striking resemblance to her in both appearance and manner. She still carries a long knife smeared with the blood of her victims, blood that also covers her white and blue dress. Her skin is as pale as Wednesday’s, and even her long black hair resembles that of the young Addams, though the latter wears hers pulled back into two neat braids. At first glance, they could really look like two little sisters. Alice smiles and compliments her on the chaos she’s left in the hotel while licking some blood off the blade. Their encounter gives me the chills, since I’ve been able to follow the escalation of violence by young Alice on the monitors, and it’s every bit as intense as Wednesday’s. But while Morticia’s daughter sought amusement in her violent outbursts, Alice strikes coldly and ruthlessly, focused solely on her ultimate goal. There isn’t a shred of mercy in her, and I wouldn’t be surprised if many don’t survive their injuries. Then again, that’s to be expected from a girl who spent her best years trying to survive in a cruel and gloomy asylum. I’m glad to have two such powerful companions to rely on, but I can’t help but feel a chill run down my spine.
Fourth girl: Wendy Corduroy . More time passes between the third and fourth girls, a sign that the most unpredictable and uncontrollable participants have dropped out, but also that now that only two keys remain, the competition has become fiercer. Some contestants slow each other down by colliding, benefiting not only the others who can sneak past the obstacles, but also the hunters on their trail. Yet there are those who have nothing to learn from that rowdy, disorganized band of pursuers. Wendy Corduroy has recounted growing up as the only girl in a family of men, all interested in hunting and life in the woods. From her father, she learned dozens of survival techniques which, combined with her tenacious character and great skill with weapons, have transformed her into a true warrior. The fact that she survived an apocalypse unleashed by a demon of dreams is just another feather in her cap! Like a wild animal, Wendy moves slowly but never stops, studying the tracks and picking up on every sound to evade her pursuers and track down her rivals, whom she ruthlessly uses to draw the hunters’ attention and get past the most heavily guarded checkpoints. Poor Ashley Graham pays the price, finding herself in her path by pure chance and being used as bait without her knowledge. With cat-like steps, Wendy leaves her behind, heedless of her desperate cries as she’s surrounded by ferocious, horny men. In a matter of moments, the young woman is out of the hotel after grabbing the second-to-last key.
Fifth girl: Velma Dinkley . A few minutes later, two girls enter the lobby. Velma and Daphne are part of the same mystery-solving team and have solved numerous cases with their teammates. They’ve done well in this situation too, but by going it alone, they’ve ended up wasting too much time, and now there’s only one key left. From a distance, they hear the sounds of men and women approaching—some to secure the area before the final escape, others to claim the last key. Desperate, Velma paces back and forth, searching in vain for a way to ensure they can both get out, but the rules can’t be changed. In a burst of selflessness, the charming Daphne grabs the last key and hands it to her friend. She knows full well that she’s made it this far only thanks to her friend—less outgoing and popular than she is, but gifted with great analytical skills and a brain that, in her own words, deserves the victory. Before Velma can respond, Daphne lunges at her to snatch a kiss and shove her out the door before she can react. The game is over; I’ve found my teammates. I wait for them to catch up while I watch Daphne run off in search of a hiding spot and the other defeated contestants face their fate.
[CONTINUE]
First, I go back to Ashley to see how she’s doing. In the past, the blonde had managed to escape a mysterious cult that had kidnapped her, and I wondered if she could do it again, but apparently things turn out very differently when she doesn’t have a government agent to help her. Almost all the men who had surrounded her have already left, in search of fresh meat after having their turn with her. Completely naked and now unable even to cry, Ashley endures the violence of the two remaining men. One is behind her, thrusting his penis into her pussy and moaning with pleasure; the other cums copiously down her throat, causing semen to drip down her already filthy and battered body. The young woman’s eyes are now lifeless, devoid of even the faintest glimmer of vitality. She only hopes the two will finish soon so she can rest, but as long as there are other hunters in the hotel, she will never find peace.
The photographer Rei Kurosawa is locked in one of the hotel rooms, kneeling on a mattress laid out on the floor and surrounded by five men. The young Japanese woman had previously experienced a disturbing encounter with ghosts and tormented spirits, drawn to her by the pain of loss and death. After that experience, Rei had decided she would live her life to the fullest and had agreed to take on the challenge I had proposed, perhaps underestimating the dangers. Knowing she was no warrior and had no hope in a direct confrontation with many of her adversaries or with the hunters, the young woman faces the ordeal by moving silently, slipping into the shadows in the hope of going unnoticed. Unfortunately for her, not all the hunters are reckless and noisy: some know how to move with caution and patience, hiding and waiting for the girls to fall into their trap. Once captured, Rei is dragged into one of the hotel’s open rooms by a group of five people. Powerless in their hands, Rei offers no resistance and lets the men rip her dress off and grope every part of her body. When I open the feed to the room, I see her on her knees on a mattress on the floor, her blue dress torn to shreds and her breasts exposed. With her eyes closed and her mouth wide open, she waits resignedly for her attackers to come over her and cover her in cum in the most classic of bukkake scenes.
There are, however, those who do not accept their fate so easily. One of them is Saeko Busujima, a samurai spirit trapped in the body of a high school girl. One might have expected more from a girl who had previously faced a zombie attack at her own school, but on that occasion she had a katana with her, and the heads of the monsters she encountered flew off without a hitch. The staff she uses this time isn’t as effective, but for a while it works well with her martial arts experience, allowing her to advance quickly. Her downfall comes at the hands of one of her rivals, Hizuru Minakata, who jabs the long handle of a hammer between her legs, causing her to fall as she runs down the stairs. The chaos attracts many pursuers who rush at her to overpower her. Saeko thrashes about, kicking, biting, and scratching, trying by any means to get back up and grab her weapon, but there are too many attackers, and they give her no chance of escape. The girl is struck repeatedly, her long hair yanked violently, hands clenching around her enormous breasts. She’s one of the most prized catches for the hunters, a true source of satisfaction, and they do not miss the opportunity to rape her repeatedly, penetrating her in every orifice. The samurai is defeated while Hizuru takes advantage of the situation to flee in the opposite direction.
Back to the security cameras on the ground floor to find out what happened to Daphne after her sacrifice. The generous girl’s escape was decidedly short-lived: before she could even make it up one floor, she was intercepted by two thugs and shoved to the ground. Now her face is contorted in pure horror as one of them holds her down and the other comes inside her, mocking her and her foolish courage. For the Mystery Inc. diva , it’s like living a waking nightmare, but deep down she still struggles to convince herself she made the right choice. If she manages to hold out until dawn, it will be something to be proud of for the rest of her days.
In the old executive office, I find the detective Kyouko Kirigiri. Her extraordinary intelligence brought her within a hair’s breadth of the solution, but unfortunately for her, she could only watch helplessly as the game reached its final stages and Velma left the hotel. As she fled, she managed to find a hiding place, but unfortunately for her, she hadn’t realized she was being followed. In fact, ever since the preparation phase, one of the hunters had shown particular interest in her, and from the very start of the game, he had sought her out, forgetting all the others. Finally spotting her, the young man entered the office and closed the door behind him. Now, in that space reserved only for the two of them, the young hunter is forcefully sodomizing his favorite prey. Kyouko , usually cold and aloof, cannot hide her anger as tears stream down her face. Does the bond between the two date back to the time when the girl had to participate in a sadistic, deadly game? I couldn’t say, but the hunter shows her no mercy and continues to thrust forcefully into her anal sphincter, stretching it beyond belief. Kyouko doesn’t let out any screams, but the pain and despair are clear on her face. [CONTINUE]
From the same bathroom come the moans of two girls. The first is Hizuru, the one who, before the end of the game, had caused Saeko to be captured. Looking for a place to rest and regain her strength, the mysterious girl had entered a bathroom, hearing no sounds coming from inside. When she heard two streams of urine hitting the water in the bowl, it was too late: her hammer was resting against a wall, and a third hunter was blocking her way out. A scuffle ensued, and the hammer was knocked away from her. Surrounded and handcuffed with her wrists behind her back, Hizuru now sits on a toilet, her pants torn and her breasts spilling out of her black tank top. Her long, disheveled black hair falls across her face, and the sweat on her smooth skin glistens under the light of the lamps. One of the attackers gasps and drools as he forcefully penetrates her; his right hand is clamped onto her breast like an octopus, twisting it constantly while the two hunters nearby masturbate, waiting for their turn. Hizuru moans in disgust, knowing that this time there will be no way to turn back time to erase the experience.
Lying on the floor outside the closet is Abigail Blyg, a shy and kind girl who, in the past, miraculously survived a camping trip that turned into a nightmare, with terrifying werewolves hunting her and her friends. Not for a single minute did the poor girl get into the spirit of the game: still traumatized by her past experience, she started running through the hotel, hoping only to reach the exit quickly, but spotting and capturing her had been easy. Dragged by her hair into the bathroom by five hunters while the other three were already busy with Hizuru, Abigail had to resist as her head was forcefully shoved into another toilet amid the general jubilation. Humiliated and filthy, the girl is now pinned to the ground by one of the hunters who runs his cock between her big, soft tits, cumming on her face. Between her legs, another hunter licks and slaps her pussy, anticipating what is to come.
The kind and compassionate Fiona Belli finds no mercy from the man who has captured her. Held captive in one of the bedrooms, the pretty blonde is at his complete mercy and can find no way out. With her eyes closed and cum dripping from her mouth, the cutie sucks his cock, following the rhythm dictated by the firm grip of the hand clutching her hair. Fiona has never been the type I’d bet on: the traumatic experience she went through in the past hasn’t dented her sweet, peaceful nature, and even now she hasn’t shown any fighting instinct that would help her face this or future challenges. Capturing her was all too easy, and I think it was for the best: someone like her on the team would have been nothing but a hindrance.
The last two contestants had tried to form an alliance with the aim of supporting each other so they could both leave the hotel. However, the difference between a team of people who know each other and a team of complete strangers soon became apparent, and when it turned out that Wendy had taken the fourth key, Heather Mason had no qualms about betraying Ellie. A confrontation ensued in the spacious ballroom, ending in a stalemate when some hunters burst in, drawn by the loud noises. Now the petite blonde is being violently penetrated by a man three times her size; his massive penis is almost completely inside the poor girl’s pussy, and he unloads his seed into her while she screams with the desperation of a little girl.
Her rival Ellie Williams isn’t faring any better. Pinning one of the attackers to the ground, her head is forced down by a second man who makes her take the first man’s cock deep into her throat; added to the disgust and humiliation is the pain inflicted by a third man who fucks her from behind, laughing at her misfortune. Ellie had already experienced the cruelty of men, who were even more dangerous than the zombies she had faced in the past, but even in the most difficult situations she had found a way to escape. This time, however, it seems there is no salvation beyond dawn, which is slow in coming. And the hunters waiting their turn are only growing in number…
Alice Lidell
Velma Dinkley
Ashley Graham
Saeko Busujima
Heather Mason
I'd save Morticia, Wednesday, Ellie, Wendy and Abigail