The Impatient Programmer's Guide to Bevy and Rust: Chapter 4 - Let There Be Collisions
Continuing my Bevy + Rust tutorial series. In this chapter, your character finally interacts properly with the world, no more walking through trees or floating on top of water.
What you'll build:
- Player collides with trees, rocks, and water.
- Character walks behind objects, creating depth in your 2D world.
- Loading screens and pause menus.
- Debug feature to visualize the collision map
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