Spyke

The Impatient Programmer's Guide to Bevy and Rust: Chapter 4 - Let There Be Collisions

Tutorial Link

Continuing my Bevy + Rust tutorial series. In this chapter, your character finally interacts properly with the world, no more walking through trees or floating on top of water.

What you'll build:

  • Player collides with trees, rocks, and water.
  • Character walks behind objects, creating depth in your 2D world.
  • Loading screens and pause menus.
  • Debug feature to visualize the collision map
View original on programming.dev
No comments on the original post yet.
The Impatient Programmer's Guide to Bevy and Rust: Chapter 4 - Let There Be Collisions | Spyke