Spyke
piefed.blahaj.zone

This is why Journey is just a scarf simulator, they ran out of budget after that :)

32
midwest.social

But they also used everything they learnd to make Sky:Children of the Light and that game is so cozy.

4
rainwallreply
piefed.social

Still relevant, but the difficult example is now easy after many teams had at least 5 years of research.

10

We can extrapolate.

This comic was published 5 years ago, and that there is a second frame of the comic:

Standing person: "Okay, I trust you. Here's a budget, a team, and a deadline 5 years from now."

2

Because physics programming(for a scarf, for instance) sucks balls and is prone to bugs, but summoning a demon is just knowing the 3d coordinates, a spawn function, and an animation/particle setup(via the art team so not my problem anyways)

Reminds me of the story that it took 1 dev in arkham asylum 2 years and the only thing they did was work on batman's cape.

12

You reached the end