Spyke

Dialogue system concept

This is a WIP dialogue system concept of which testers have semi-joked about it being 'talking but with turn based combat'.

Its fairly basic. You go through a chain of dialogue but you can have an ally NPC give you insight on anything said, which might provide more context, catch someone in a lie, etc. Of course, your allies may also be biased so its something to weigh.

So far the only major layout changes (so far) are moving the NPC 'checks' to be their own pop-up box rather than in the middle of the dialogue chain, and I'm not too pleased with the 'hostility' bar setup next to the NPC name.

... I'm also regretting having to not only write out the dialogue, but NPC's potential insight on a lot of dialogue lines. I will learn nothing from this.

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Dialogue system concept | Spyke