The Case Against Gameplay Loops
The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.
https://blog.joeyschutz.com/the-case-against-gameplay-loops/Open linkView original on lemmy.world
As a game designer, I hard disagree with this. The trick is to keep the gameplay loop the same - people are playing it because that’s the “promise of the premise”. However, you need to regularly surprise the player with something delightful. That could be a story they don’t put down, a twist in the gameplay mechanic, or a breathtaking new area to explore. It doesn’t matter as long as people are surprised in a good way. But you definitely don’t want to violate your game loop or people will wonder why they are suddenly playing a different game that they didn’t sign up for.
Maybe it’s just semantics though and the author doesn’t define game loop the same way as the industry does.
Yeah, i am not sure the guy knows what a game loop is.
That’s not bad for a quadruped.