Spyke
lemmy.world

As a game designer, I hard disagree with this. The trick is to keep the gameplay loop the same - people are playing it because that’s the “promise of the premise”. However, you need to regularly surprise the player with something delightful. That could be a story they don’t put down, a twist in the gameplay mechanic, or a breathtaking new area to explore. It doesn’t matter as long as people are surprised in a good way. But you definitely don’t want to violate your game loop or people will wonder why they are suddenly playing a different game that they didn’t sign up for.

Maybe it’s just semantics though and the author doesn’t define game loop the same way as the industry does.

8

You reached the end

The Case Against Gameplay Loops | Spyke