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Snapchat's gamification features negatively affect young people

Full Research(52 Pages PDF).

Our recent research paper into Snapchat's gamification features shows that some of the respondents are experiencing negative effects. Think of the feeling of pressure and having more screen time than desired. The results of the research support the importance of freedom of choice on large online platforms. Young people need to have more control over where their attention is going, what they are seeing and what they are displaying of themselves online. We therefore want to use the report to advise policy makers on guidelines on gamification on social media.

Snapchat's gamification features negatively affect young peoplehttps://www.bitsoffreedom.nl/2026/03/10/the-influence-of-snapchats-gamification-features-on-young-people/Open linkView original on lemmus.org

I’ll never forget how in university there was this girl I was flirting with (it was mutual) who got upset and broke off contact when I let the streak with her on Snapchat drop lol. This was after I installed Snapchat just to talk to her, too.

Blessing in disguise, in hindsight.

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Next you're going to start telling me fire is hot

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sh.itjust.works

Wait, "young people" still use Snapchat? I haven't heard that name in quite a while and I've got a teenager.

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So you'll give attribution to scientists, but not artists? Interesting. Stupid, but interesting.

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Snapchat's gamification features negatively affect young people | Spyke