TheTechnician27 lemmy.world1Hide 1 replyMathematician mfs when I solve the sphere packing problem with infinite efficiency by assuming the spheres are bosonic: 55Reply
GGalacticSushi replylemmy.blahaj.zoneMe after solving the traveling salesman problem (I assume the salesman is omnipresent and therefore all distances are always 0): 38Reply
ffloquant replylemmy.dbzer0.com1Hide 1 replyGame devs realising they can use these buggy non-objects to do interesting stuff in their engine16Reply
mmarcos replylemmy.worldHow cool, if I make a few of those things move here, they pull others like them and keep moving forever! -- Physicists and game developers alike5Reply
5 replies
Mathematician mfs when I solve the sphere packing problem with infinite efficiency by assuming the spheres are bosonic:
Me after solving the traveling salesman problem (I assume the salesman is omnipresent and therefore all distances are always 0):
Game devs forgetting to set up collision layers.
Game devs realising they can use these buggy non-objects to do interesting stuff in their engine
How cool, if I make a few of those things move here, they pull others like them and keep moving forever!
-- Physicists and game developers alike