Spyke

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6 replies

I've been playing it for over a year now, started when they were still experimenting with 4 lanes. I've absolutely loved every decision they've made with it so far, and really feel it will eventually become a MOBA juggernaut, both for casuals and within the esports scene.

20

Kotaku is going to Kotaku. Don't feel FOMO, the game is not all of that.

The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.

Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.

I guess they are going for the "MOBA" time length, what is bad. I also ditched MOBAs when match length went from 1215min to 3040min.

Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.

10

I think Deadlock might be a "launch" title to the Steam Machine. As in advertisement, not exclusivity. Maybe they open the flood gate with the launch of the Steam Machine?

5

Oh goodie, more games to reward whichever loser puts in the most time while neglecting more important aspects of their life.

2
lemmy.world

Still no release date tho... I was hoping there'd at least be some kind of open beta soon.... but no, still waiting to play

1

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Steam’s Invite-Only Shooter Deadlock Is Quietly Becoming An Absolute Monster - With its latest update, Valve's secretive MOBA is really starting to define itself | Spyke