Spyke
roblox·Robloxbylemy78

Thoughts on the current meta in Anime Auto Chess and handling late-game RNG

I’ve been grinding the new update for a few days now, and honestly, the difficulty spike past wave 20 feels a bit inconsistent. The economy management is solid, but I feel like unless you high-roll specific mythics early on, you just get stat-checked by the boss rounds.

At first, I was just picking characters based on who looked cool or which anime they were from, but I quickly realized that doesn't work for the ranked modes. I kept losing until I actually sat down and looked at an Anime Auto Chess Tier List to understand the current power rankings. It’s crazy how some of the "legendary" units are actually outperformed by lower-cost units if you just get the right synergies going. I was totally sleeping on the support buffers, which seem essential now if you want to survive the burst damage in later stages.

Another thing confusing me is the specific stat scaling for the AoE characters. The in-game tooltips are a little vague about how much the damage increases per star level. I’ve been trying to study the Anime Auto Chess Units data to see if it’s better to prioritize attack speed items or raw damage for the mage class, but it feels like the current patch heavily favors attack speed to trigger passives faster.

Is anyone else running a full elemental synergy build right now? I want to know if it’s worth pivoting away from the raw physical damage meta, or if I should just save my gold for rerolls. Let me know what comps are working for you guys in endless mode.

View original on lemmy.world
No comments on the original post yet.
Thoughts on the current meta in Anime Auto Chess and handling late-game RNG | Spyke