Spyke

Syndicated from the fediverse. Read and engage on the original instance.

View original on lemmy.world
proceduralgeneration·Procedural Generationbymaggoats

Procedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198)

Here's an interesting application of deep learning to the creation of terrain heightmaps!

They train a generative adversarial network to generate/classify "true" terrain, documenting their process and issues they encountered.

https://web.archive.org/web/20230622001804/https://www.mit.edu/~jessicav/6.S198/Blog_Post/ProceduralGeneration.htmlOpen linkView original on lemmy.world
5

No replies yet

No comments on the original post yet.
Procedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198) | Spyke