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ARC Raiders - Patch Notes 1.6.0

We are rolling out an update right now, make sure to restart your client to download.

Removed a zipline that allowed players to get out of bounds on Stella Montis.

Fixed collision that allowed players to vault and fall through a wall in Blue Gate.

Fixed material issues that caused multiple objects to not block bullet fire or ARC vision.

Fixed a gap in the collision on Spaceport Launch Tower that allowed players to be shot through the wall.

We also want to give you a quick update on the patch cadence in the coming weeks.

Since the release, we have been patching every Thursday to catch the most critical issues while the team was in full swing. Our goal is to continue to investigate and fix critical issues as soon as we can, but it will not be on a weekly cadence.

From now on, our release window and store rotation will shift to Tuesdays, however, as the winter holiday period approaches, the team will be taking a much needed break so that we can come back in January ready to bring more updates. During this time we will continue to monitor and work on critical issues.

In the meantime, we are getting ready for the much larger Cold Snap update coming on Tuesday and it will bring many different fixes we have been working on along with all the new goodies.

We really appreciate all your feedback which helps us continue to improve the game.

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3 replies

lemmy.world

This update fucked steam deck for the holidays. FPS so low I couldn't aim before getting burned.

This sucks because I bought my son a deck with arc raiders pre installed so we could raid together.

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fedia.io

Shit, that sucks dude. Don't know if this will help, but have you tried changing proton versions? Maybe experimental would do the trick. Not on a Steam Deck, but on my distro I ended up having to use GE-Proton. Frame rate and timing was complete ass on other versions.

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ARC Raiders - Patch Notes 1.6.0 | Spyke