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Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limit

Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limithttps://www.pcgamer.com/games/the-elder-scrolls/skyrims-lead-designer-reckons-open-world-games-are-almost-a-cliche-statement-these-days-and-that-skyrim-owes-its-continued-popularity-to-a-focus-on-player-agency-we-didnt-put-anything-off-limits/Open linkView original on piefed.world

I'd argue that it's not just that. They wrote a literal library of books. Every single npc has 1-2 small side quests and has a small sentence reacting to changing world. Music was top notch. Lore was decent. Developer easter egg jokes.

And above all this, the engine was simple enough that potatoes could run it. Before getting performance mods for ultra low spec potatoes.

https://youtu.be/jFwB0bflXng - Test Skyrim on Old Low Spec Laptop Celeron 1,4 Ghz 128mb VRAM

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Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limit | Spyke