micro_maps·Micro-mapsbyroflo1 When they open the door... [dungeon, trap, side view]Also... would you have your players approaching from the left side or the right side?View original on ttrpg.network32Comments9
roflo1 replyttrpg.network1Hide 1 replyThere must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge). And if not, there must be a way to make it work magically.2
[[object Object] lemmy.caThe left side is an effective delta P based trap https://www.youtube.com/watch?v=AEtbFm_CjE0 TPK incoming4
gguy piefed.socialLeft is difficult because you have to hold your breath while picking the lock, right is difficult to get to the ledge.. tough call3
mmorphballganon lemmynsfw.comThere are much meaner variations of this. Make the right area split into two, such that as it fills with water, the players are forced into the section that DOESN'T have the ladder.2
LOL, that's just mean!
Is it? No wonder my players always search everything thoroughly.
Would they even be able to unlatch it with all that pressure?
There must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge).
And if not, there must be a way to make it work magically.
An iris would work, or a gate that lifts up
The left side is an effective delta P based trap
https://www.youtube.com/watch?v=AEtbFm_CjE0
TPK incoming
Left is difficult because you have to hold your breath while picking the lock, right is difficult to get to the ledge.. tough call
There are much meaner variations of this.
Make the right area split into two, such that as it fills with water, the players are forced into the section that DOESN'T have the ladder.