Part 2, where Elliot tries to finally complete a mission.
SvideosยทVideosbySpaghettiSniperย Star Citizen Live: Mission Maker, Part IIPart 2, where Elliot tries to finally complete a mission.View original on citizensgaming.com32Comments6Reply
SSpaghettiSniperย citizensgaming.comHe actually did it. Legend. Only took twice as long as originally allotted, so actually a really good delivery timeline for CIG ๐5Reply
ssky_driverย citizensgaming.com1Hide 1 replyGood to see the NPCs don't work in a local environment either.3Reply
cchrometonicย citizensgaming.comI like how he wants to drive missions to be less hand-holdy. As long as the mission directives make sense, we don't really need the markers on enemies. We have scanning tools and the FPS scanner idea was pretty sound.3Reply
VVortexViperย citizensgaming.comIf it only takes a couple hours to make missions, why are there so few in PU?2Reply
6 replies
He actually did it. Legend.
Only took twice as long as originally allotted, so actually a really good delivery timeline for CIG ๐
Good to see the NPCs don't work in a local environment either.
๐
I like how he wants to drive missions to be less hand-holdy.
As long as the mission directives make sense, we don't really need the markers on enemies. We have scanning tools and the FPS scanner idea was pretty sound.
If it only takes a couple hours to make missions, why are there so few in PU?
This was pretty fun to watch!