Spyke
lemmy.world

Then there needs to be consequences for that. Now they’re in jail and the quest is to escape before the party is executed.

My DM always says, you can do anything you want, but there will be consequences.

36
Redreply
ttrpg.network

The killing was at the end of the oneshot, so i simply finished by saying that they got captured by the authorities and executed for murder.

41
lemm.ee

They get arrested, and for community service, they have to do the quest or get hanged..hung.

35

I had something like that happen. I had to rewrite the whole story on the fly and kept hinting at the big, important mystery that they missed out because they killed the people necessary for the initial hook of the quest.

20

One of the things I like about the CofD games like Mage is it has a mechanical tracker for doing vile stuff. "Sure, you can curse him to vomit forever but that's going to call for a Wisdom check." Losing wisdom means you're worse at containing spell miscasts. Uncontained spell paradoxes will ruin your day. And hitting wisdom 0 means the character is unplayable.

I've stopped a lot of nonsense with "that'll be a wisdom check, if you're sure you want to do that"

8

You reached the end

It was their first time playing ttrpgs, but still. | Spyke