warframe·Warframeby0x0 Warframe 1999 - Patch Noteshttps://www.warframe.com/updates/pc/38-0-0Open linkView original on social.rocketsfall.net32Comments4Reply
Jozzo lemmy.world2Hide 2 repliesNEW MODS Take your Arsenal up a notch with brand new Mods! Stats shown at max rank. Magnetic Might (Pistol) +60% Magnetic Damage +40% Critical Damage Worthy Comradery (Aura) Squad receives +75% Weak Point Critical Chance. Summoner’s Wrath (Aura) Squad receives +75% Companion and Summon Damage. Spectral Serration (Rifle) +330% Damage while Invisible. Primary Acuity (Rifle) +350% Weak Point Damage +350% Weak Point Citrical Chance Multishot cannot be modified Pistol Acuity (Pistol) +350% Weak Point Damage +350% Weak Point Critical Chance Multishot cannot be modified Merciless Gunfight (Pistol) +45% Critical Damage +1.2 Punch Through Magnetic Capacity (Rifle) +60% Magnetic Damage +40% Magazine Capacity Magnetic Welt (Shotgun) Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5) Magnetic Strafe (Shotgun) +60% Magnetic Damage +40% Fire Rate Magnetic Rush (Melee) +60% Magnetic Damage +20% Attack Speed Magnetized Cycle (Archgun) +60% Magnetic Damage +30% Fire Rate Magnetized Core (Archmelee) +60% Magnetic Damage +40% Critical Damage Magnetic Claws (Beast Claws) +60% Magnetic Damage +40% Status Duration Radon Claws (Beast Claws) +60% Radiation Damage +80% Critical Damage4Reply
Semperverus replylemmy.world1Hide 1 replyDoes this mean we can attack a giant enemy crab's weak point for massive damage now?5Reply
llatenightnoir lemmy.worldIt. Is. So. COOL!!! They'll need to rethink Survival missions, because the new tunes will have everyone breaking the level cap...3Reply
4 replies
NEW MODS
Take your Arsenal up a notch with brand new Mods!
Stats shown at max rank.
Magnetic Might (Pistol)
+60% Magnetic Damage
+40% Critical Damage
Worthy Comradery (Aura)
Squad receives +75% Weak Point Critical Chance.
Summoner’s Wrath (Aura)
Squad receives +75% Companion and Summon Damage.
Spectral Serration (Rifle)
+330% Damage while Invisible.
Primary Acuity (Rifle)
+350% Weak Point Damage
+350% Weak Point Citrical Chance
Multishot cannot be modified
Pistol Acuity (Pistol)
+350% Weak Point Damage
+350% Weak Point Critical Chance
Multishot cannot be modified
Merciless Gunfight (Pistol)
+45% Critical Damage
+1.2 Punch Through
Magnetic Capacity (Rifle)
+60% Magnetic Damage
+40% Magazine Capacity
Magnetic Welt (Shotgun)
Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5)
Magnetic Strafe (Shotgun)
+60% Magnetic Damage
+40% Fire Rate
Magnetic Rush (Melee)
+60% Magnetic Damage
+20% Attack Speed
Magnetized Cycle (Archgun)
+60% Magnetic Damage
+30% Fire Rate
Magnetized Core (Archmelee)
+60% Magnetic Damage
+40% Critical Damage
Magnetic Claws (Beast Claws)
+60% Magnetic Damage
+40% Status Duration
Radon Claws (Beast Claws)
+60% Radiation Damage
+80% Critical Damage
Does this mean we can attack a giant enemy crab's weak point for massive damage now?
Cascadia Accuracy, Cestra, Pistol Acuity, Dagath. Try it...
It. Is. So. COOL!!! They'll need to rethink Survival missions, because the new tunes will have everyone breaking the level cap...