Spyke
chaos.social

@vga256 I'm still reading the long blog, but many of the links have gone 404. If anyone have a pointer to the C implementation, kindly share.

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vga256reply
dialup.cafe

@tommythorn this is a fascinating problem. i can't tell if any of the C source was ever released - I don't think it was.

if you want links to the decompiled source and binaries for Knight Lore, WBM managed to snag a snapshot of them:

disassembled source:
https://web.archive.org/web/20211023004219*/http://members.iinet.net.au:80/~msmcdoug/zx/knightlore_v100rc7.lst

amiga:
https://web.archive.org/web/20191104082634*/http://members.iinet.net.au/~msmcdoug/amiga/kl_amigaos.zip

trs-80:
https://web.archive.org/web/20191104082636*/http://members.iinet.net.au/~msmcdoug/trs80/filmation_trs80_a1.zip

neil may be willing to share the C source based on an email address he supplied in the downloads area:

[email protected]

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@[email protected] Hmm, I see Niel on the download page, but the author of the retroports blog I linked above is tcdev aka Mark McDougal (AFAICT). He appears to have gone MIA last year and he didn't reply to my email.

I wrote Neil as well just in case.

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succinct and surprisingly deep writeup on the depth sorting technique used in the wonderful isometric ZX Speccy game Knight Lore | Spyke