Spyke

Alternative game development libraries

Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it's really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

View original on sh.itjust.works
sh.itjust.works

Libtcod is for roguelikes. I've never used it but I believe it's fairly popular within the traditional roguelikes community.

0

libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that

1

You reached the end

Alternative game development libraries | Spyke