Spyke

To be fair, I think a PC / cross platform game would have more success due to a wider audience. But a lot of those clones often fail to understand the very basic things that make Smah Bros such a great title.

13

I thought the Nickelodeon one had a lot of potential but they really fumbled it with the small cast, lack of voice acting, and bad netcode in the beginning. It was eerie seeing the Nickelodeon characters be utterly silent while hitting each other.

4

I feel like a well executed game would do well. That's not what multiversus is.

9

Making a smash clone before ultimate dropped was smart. The market was clearly ready for a good platform fighter and Sm4sh was easy to upstage. But now its a lot more questionable. You have to have everything right, gameplay, roster, marketing, and luck to stand a chance.

5

You reached the end

Riot was working on a Smash Bros-style fighting game, but MultiVersus helped convince it to pull the plug | Spyke