Blade Engine 0.2 is released!
The focus of this release is the high-level API, which abstracts rendering together with physics (via Rapier3D). See the new “vehicle” example code for the reference.
In addition, blade-graphics-0.4 contains improved presentation API with control for color spaces and display synchronization, more texture formats, and an important platform bug workaround.
https://github.com/kvark/bladeOpen linkView original on programming.dev
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