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Pavlov VR Update 29: PSVR Crossplay, OpenXR, UE5

Pavlov has received its long awaited Update 29, which introduces PSVR2 cross-platform lobbies, and switches over to Unreal Engine 5 and OpenXR. Previous mods are unfortunately bjorked, but a new mod browser has been added to replace Steam Workshop.

Users running eye-tracking hardware compatible with OpenXR toolkit should now able to enable eye-tracked foveated rendering as well; I can confirm it is working on my Quest Pro.

If it's been a while since you've played Pavlov, consider giving it a shot! The increased player count from PSVR has been great, and it feels good to be back after mostly playing Contractors for several months.

https://store.steampowered.com/news/app/555160/view/3656406768198407259?l=englishOpen linkView original on lemmy.world

Oh dope I've put in a lot of time on PSVR2, glad to have more people to play with.

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Pavlov VR Update 29: PSVR Crossplay, OpenXR, UE5 | Spyke