Spyke
lemmy.ca

Meanwhile Gamefreak: "we are but a small humble studio, you have to forgive the lack of polish in the last two gens of Pokémon games"

82
Thavronreply
lemmy.ca

Also, palworld.com is an insane website.

What in tarnation

30

It's like the early 00s vomited all over their website.

I miss ugly web pages that had moving backgrounds, blared unmutable music, and had the worst color scheme on the planet, so everyone who visits the page knows about the owner.

9

I’m a sucker for badly designed sites with tons of esoteric information.

5
lemm.ee

Agreed. If they can get an English speaking engineering lead, they would have so many applicants, especially with recent layoffs.

A techie with both language skills would be highly valuable to them.

11

Yeah if an american company is struggling to find workers, the best thing to do is always to offshore it to chinese workers.

-6
mander.xyz

That's a good problem to have, isn't it? Your product got far more popular than you predicted that it would.

23
bstixreply
feddit.dk

Sudden success has killed lots of businesses.

42
monyet.cc

They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.

7
Tikiporchreply
lemmy.world

Oh, my sweet summer child. That money is already spent.

-15
stemboltsreply
programming.dev

Oh, my sweet summer child. That money is already spent.

And in this exhibit we see an example of "uncreative condescension". Note the certainty of tone, the diminutive treatment of others, and the unoriginal text selection. Truly a great specimen for our museum of narcissistic comments. Please, don't tap on the glass or it may try to condescend to you too.

18

Am I fighting fire with fire? Have I become the very thing I hate?

100%. Actually true.

I am guilty. And somewhat ashamed.

1
Strykkerreply
programming.dev

Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.

4

Usually that affects businesses that either provide an online service, so their costs spike massively

It was reported they were spending half a million USD a month on server costs. A lot of the servers are player-hosted but there are also official servers hosted by PocketPair. Half a million won't immediately crush them with their current sales numbers but it isn't great either.

Honestly no idea why they even have official servers.

2

I’d be down but I require my own personal bucket of thumb drives

16

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The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people' | Spyke