Spyke

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15 replies

lemmy.world

I prefer using a whole wall of lava lamps for a random number.

38
MNByChoicereply
midwest.social

Seems like the place to share. Ages ago a group epoxied a webcam and used the random flashes (from cosmic rays?) as their source of randomness.

10

I think what they're referring to is a company - I think it's CloudFlare - who use a bunch of physical randomness generators to seed their commercial random number generator. One of those seeds is a webcam pointed at a load of lava lamps.

https://youtu.be/1cUUfMeOijg

14

Incredible, cracked the pseudorandomness problem with this simple code that guarantees a random whole number greater than 3 and less than 5.

21
feddit.nl

Just update the code once a year to a different number, given long enough time the output will have a perfectly flat distribution.

19
veroxiireply
aussie.zone

I mean, how many random numbers can there even be?

9

Not more than six, at least if you use a standard dice.

4

I generate a random number and then use that number as a seed. I then generate a random number. Then I use that number as a seed. I then generate a random number. I divide that number by a random prime number picked in a similar fashion. I take the last n-digits of the remainder and that's the random number I give to a user.

13
Spzireply

That's already pretty cool! It surely does generate very random numbers. I still think you can take it a step – or a random number of steps, hah! – further by repeating the process a random number of times! Maybe this way we can reach maximum randomness. Probably need to reroll the number until it's big enough for that.

I would also check if the result is 4. If it's 4, it should be discarded. 4 is not an actual random number but a joke random number from a comic.

7

Wasn't that then number always returned by the PS3 random number generator used in their DRM?

3

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xkcd #221: Random Number (9 Nov 2007) | Spyke